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遙控器革命初現(xiàn)端倪

遙控器革命初現(xiàn)端倪

Liz Danzico 2012-03-21
遙控器在過去50年里幾乎沒什么變化。但新技術(shù)正在改變這一點(diǎn),并由此催生出一個(gè)有利可圖的市場(chǎng)。

OmniTouch

????哈里森與微軟研究院(Microsoft Research)和卡耐基梅隆大學(xué)的一名同事一道開發(fā)了一個(gè)移動(dòng)式互動(dòng)系統(tǒng)的原型機(jī)。這個(gè)名叫OmniTouch的系統(tǒng)可以把包括人體在內(nèi)的任何界面當(dāng)成屏幕。OmniTouch與哈里森發(fā)明的另一個(gè)人體界面項(xiàng)目Armura都提供了一種新的遙控方式,也就是將人類與媒體的互動(dòng)融合為一種更簡單的東西——即環(huán)境本身。

????那么,遙控的未來會(huì)是什么樣子?西蒙稱:“我們需要把新的、優(yōu)秀的互動(dòng)技術(shù)和界面設(shè)計(jì)融入到遙控器中,此外還有兼容性、眾包等。我們絕對(duì)需要這些,因?yàn)檫@些正是消費(fèi)者希望購買的東西。消費(fèi)者之所以買我們的產(chǎn)品,而不是買有線電視的產(chǎn)品,就是因?yàn)樗麄冃枰獎(jiǎng)?chuàng)新?!迸c此同時(shí),廠商也會(huì)試驗(yàn)語音、手勢(shì)和觸摸控制功能。而消費(fèi)者也會(huì)在手勢(shì)和按鈕之間做出自己的選擇。至少,這一次遙控器終于迎來了一次進(jìn)化,喬?斯丁齊亞諾時(shí)代的電視觀眾為了這個(gè)進(jìn)化已經(jīng)足足等了50多年。

????本文作者利茲?丹茲科是禮堂藝術(shù)學(xué)院(School of Visual Arts)MFA互動(dòng)設(shè)計(jì)項(xiàng)目的負(fù)責(zé)人和共同創(chuàng)始人。她既是設(shè)計(jì)師,也是教師和編輯,有時(shí)也在Bobulate.com上發(fā)表文章。

????譯者:樸成奎

????Together with Microsoft Research and a CMU colleague, Harrison prototyped a mobile interaction system, OmniTouch, that turns any surface, including the human body, into a screen. Both OmniTouch, and another of his on-body interface projects, Armura, offer a new evolution of control—one where human interaction with our media experience dissolves into something much simpler: the environment itself.

????So what this the future of the remote control? "We need to bring great new interaction and interface design to the remote control itself, the compatibility, the crowdsourcing. We absolutely need that because that is what the customer is buying. They demand innovation when they buy our product as opposed to when they buy a cable package," Simon says. Meanwhile manufacturers will experimenting with voice, gesture, and touch and consumers will play, voting for their choice with gestures and buttons on how to put the control in the remote experience. At least finally this is an evolution, one Joe Stinziano's audience has been waiting to hear about for more than fifty years.

????Liz Danzico is chair and co-founder of the MFA Interaction Design program at the School of Visual Arts. She is part designer, part educator, and part editor, who writes part of her time at Bobulate. Follow @bobulate on Twitter.

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